# Generated by particles-to-volume.py
# Grid, world size, bounds and voxel size are in storage order (W, H, D)
# = galactic (X, Z, -Y), the order the file is indexed in.
Volume: occlusive
Grid size: 798x80x800
Galactic grid (x, y, z): 798x800x80
World size: [1.367314, 0.136401, 1.370000]
Volume bounds: [-0.680977, -0.069788, -0.684103] to [0.686337, 0.066612, 0.685897]
Data bounds (galactic, inside the box): [-0.648422, -0.653278, -0.066541] to [0.653782, 0.651484, 0.063365]
Voxel size: 0.00171250 (cubic; the largest box side is 1.37, in units of the object's size)
Resolution: 800 voxels on the longest side of the box
Normalization: 0.213111 (stored units = source units times this)
RGB = chromaticity of the light, A = brightness in units of the reference below
Merged reference: 1.000000 (brightest voxel of the channels at unit intensity; lowering an intensity dims, it never renormalises)
Mean ray integral (the number that must match across resolutions): 0.00000254
Source: galaxy_ArmDust intensity 0.0600, smoothing 0.4x, kind 'dust', 92982 particles, stored peak 1.000, kernel width 0.00156250 box units (0.91 voxels, 1.04 x the default width, 0.00177356 local inter-particle spacing)
